Package arc.graphics.gl
Class VertexArray
java.lang.Object
arc.graphics.gl.VertexArray
- All Implemented Interfaces:
VertexData
,Disposable
Convenience class for working with OpenGL vertex arrays. It interleaves all data in the order you specified in the constructor
via VertexAttribute
.
This class is not compatible with OpenGL 3+ core profiles. For this VertexBufferObject
s are needed.
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Constructor Summary
ConstructorDescriptionVertexArray
(int numVertices, Mesh mesh) Constructs a new interleaved VertexArray -
Method Summary
Modifier and TypeMethodDescriptionvoid
Binds this VertexData for rendering via glDrawArrays or glDrawElements.buffer()
Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to bind.void
dispose()
Releases all resources of this object.int
max()
void
void
set
(float[] vertices, int offset, int count) Sets the vertices of this VertexData, discarding the old vertex data.int
size()
void
Unbinds this VertexData.void
update
(int targetOffset, float[] vertices, int sourceOffset, int count) Update (a portion of) the vertices.Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface arc.util.Disposable
isDisposed
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Constructor Details
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VertexArray
Constructs a new interleaved VertexArray- Parameters:
numVertices
- the maximum number of vertices
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Method Details
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render
- Specified by:
render
in interfaceVertexData
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dispose
public void dispose()Description copied from interface:Disposable
Releases all resources of this object.- Specified by:
dispose
in interfaceDisposable
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buffer
Description copied from interface:VertexData
Returns the underlying FloatBuffer and marks it as dirty, causing the buffer contents to be uploaded on the next call to bind. If you need immediate uploading useVertexData.set(float[], int, int)
; Any modifications made to the Buffer *after* the call to bind will not automatically be uploaded.- Specified by:
buffer
in interfaceVertexData
- Returns:
- the underlying FloatBuffer holding the vertex data.
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size
public int size()- Specified by:
size
in interfaceVertexData
- Returns:
- the number of vertices this VertexData stores
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max
public int max()- Specified by:
max
in interfaceVertexData
- Returns:
- the number of vertices this VertexData can store
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set
public void set(float[] vertices, int offset, int count) Description copied from interface:VertexData
Sets the vertices of this VertexData, discarding the old vertex data. The count must equal the number of floats per vertex times the number of vertices to be copied to this VertexData.This can be called in between calls to bind and unbind. The vertex data will be updated instantly.
- Specified by:
set
in interfaceVertexData
- Parameters:
vertices
- the vertex dataoffset
- the offset to start copying the data fromcount
- the number of floats to copy
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update
public void update(int targetOffset, float[] vertices, int sourceOffset, int count) Description copied from interface:VertexData
Update (a portion of) the vertices. Does not resize the backing buffer.- Specified by:
update
in interfaceVertexData
vertices
- the vertex datasourceOffset
- the offset to start copying the data fromcount
- the number of floats to copy
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bind
Description copied from interface:VertexData
Binds this VertexData for rendering via glDrawArrays or glDrawElements.- Specified by:
bind
in interfaceVertexData
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unbind
Description copied from interface:VertexData
Unbinds this VertexData.- Specified by:
unbind
in interfaceVertexData
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