Class TextureLoader

Direct Known Subclasses:
MapPreviewLoader, SavePreviewLoader

AssetLoader for Texture instances. The pixel data is loaded asynchronously. The texture is then created on the rendering thread, synchronously. Passing a TextureLoader.TextureParameter to AssetManager.load(String, Class, AssetLoaderParameters) allows one to specify parameters as can be passed to the various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.