Package arc.assets.loaders
Class TextureLoader
java.lang.Object
arc.assets.loaders.AssetLoader<T,P>
arc.assets.loaders.AsynchronousAssetLoader<Texture,TextureLoader.TextureParameter>
arc.assets.loaders.TextureLoader
- Direct Known Subclasses:
MapPreviewLoader
,SavePreviewLoader
AssetLoader
for Texture
instances. The pixel data is loaded asynchronously. The texture is then created on the
rendering thread, synchronously. Passing a TextureLoader.TextureParameter
to
AssetManager.load(String, Class, AssetLoaderParameters)
allows one to specify parameters as can be passed to the
various Texture constructors, e.g. filtering, whether to generate mipmaps and so on.-
Nested Class Summary
Modifier and TypeClassDescriptionstatic class
static class
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptiongetDependencies
(String fileName, Fi file, TextureLoader.TextureParameter parameter) Returns the assets this asset requires to be loaded first.void
loadAsync
(AssetManager manager, String fileName, Fi file, TextureLoader.TextureParameter parameter) Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.loadSync
(AssetManager manager, String fileName, Fi file, TextureLoader.TextureParameter parameter) Loads the OpenGL part of the asset.Methods inherited from class arc.assets.loaders.AssetLoader
resolve
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Constructor Details
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TextureLoader
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Method Details
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loadAsync
public void loadAsync(AssetManager manager, String fileName, Fi file, TextureLoader.TextureParameter parameter) Description copied from class:AsynchronousAssetLoader
Loads the non-OpenGL part of the asset and injects any dependencies of the asset into the AssetManager.- Specified by:
loadAsync
in classAsynchronousAssetLoader<Texture,
TextureLoader.TextureParameter> fileName
- the name of the asset to loadfile
- the resolved file to loadparameter
- the parameters to use for loading the asset
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loadSync
public Texture loadSync(AssetManager manager, String fileName, Fi file, TextureLoader.TextureParameter parameter) Description copied from class:AsynchronousAssetLoader
Loads the OpenGL part of the asset.- Specified by:
loadSync
in classAsynchronousAssetLoader<Texture,
TextureLoader.TextureParameter> file
- the resolved file to load
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getDependencies
public Seq<AssetDescriptor> getDependencies(String fileName, Fi file, TextureLoader.TextureParameter parameter) Description copied from class:AssetLoader
Returns the assets this asset requires to be loaded first. This method may be called on a thread other than the GL thread.- Specified by:
getDependencies
in classAssetLoader<Texture,
TextureLoader.TextureParameter> - Parameters:
fileName
- name of the asset to loadfile
- the resolved file to loadparameter
- parameters for loading the asset- Returns:
- other assets that the asset depends on and need to be loaded first or null if there are no dependencies.
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