Types
Note: Deprecated content classes are not listed here, and their use is heavily discouraged. Transition to non-deprecated equivalents as quickly as possible.
View the list of all deprecated classes and methods in the Mindustry Javadoc.
All JSON examples are automatically taken from Exotic Mod by BlueWolf3682. These should only be used as a reference for fields - do not directly copy-paste them into your mod, they will not work!
BuildVisibility
A flag used by the game to change a few special-case things. It may be one of the following strings:
hidden
shown
debugOnly
editorOnly
sandboxOnly
campaignOnly
lightingOnly
ammoOnly
fogOnly
BlockGroup
Groups for blocks to build on top of each other:
none
walls
projectors
turrets
transportation
power
liquids
drills
units
logic
payloads
heat
ItemStack
A ItemStack
can be a string or an object. It's used to describe the type and amount of items to a machine.
As a string
:
copper/5
As an object
:
item: copper
amount: 5
field | type | notes |
---|---|---|
item | string | The name of an Item. |
amount | int | The amount of said item. |
LiquidStack
A LiquidStack
can be a string or an object. It's used to describe the type and amount of liquid to a machine.
As a string
:
water/0.5
As an object
:
liquid: water
amount: 0.5
field | type | notes |
---|---|---|
liquid | string | The name of a Liquid. |
amount | float | The amount of said liquid. |
Category
Categories for building menu:
turret
Offensive turrets;production
Blocks that produce raw resources, such as drills;distribution
Blocks that move items around;liquid
Blocks that move liquids around;power
Blocks that generate or transport power;defense
Walls and other defensive structures;crafting
Blocks that craft things;units
Blocks that create units;logic
Blocks that are related to logic operations;effect
Things for storage or passive effects.
Color
Color is a hexadecimal string, <rr><gg><bb>
for example:
ff0000
is red,00ff00
is green,0000ff
is blue,ffff00
is yellow,00ffff
is cyan,- etc.
CacheLayer
Flags used by for cache render:
normal
normal layer;walls
walls layer;water
water layer, adding tile water shaders, and giving wave reflections;tar
tar layer, adding tar shaders, making it darker and giving it some bubble reflections;
TargetPriority
A higher ordinal means a higher priority. Higher priority blocks will always get targeted over those of lower priority, regardless of distance.
base
turret