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StaticWall

StaticWall

extends Prop

field type default notes
large TextureRegion null
split TextureRegion[][] null
autotile boolean false If true, this wall uses autotiling; variants are not supported. See https://github.com/GglLfr/tile-gen
autotileMidVariants int 1 If >1, the middle region of the autotile has random variants.