RepairBeamWeapon
RepairBeamWeapon
extends Weapon
Note that this weapon requires a bullet with a positive maxRange. Rotation must be set to true. Fixed repair points are not supported.
field | type | default | notes |
---|---|---|---|
targetBuildings | boolean | false | |
targetUnits | boolean | true | |
repairSpeed | float | 0.3 | |
fractionRepairSpeed | float | 0.0 | |
beamWidth | float | 1.0 | |
pulseRadius | float | 6.0 | |
pulseStroke | float | 2.0 | |
widthSinMag | float | 0.0 | |
widthSinScl | float | 4.0 | |
recentDamageMultiplier | float | 0.1 | |
laser | TextureRegion | null | |
laserEnd | TextureRegion | null | |
laserTop | TextureRegion | null | |
laserTopEnd | TextureRegion | null | |
laserColor | Color | 98ffa9ff | |
laserTopColor | Color | ffffffff | |
healColor | Color | 98ffa9ff | |
healEffect | Effect | healBlockFull |