PointLaserBulletType
Built-in constants:
placeholder
spaceLiquid
damageLightning
damageLightningGround
fireball
PointLaserBulletType
extends BulletType
A continuous bullet type that only damages in a point.
field | type | default | notes |
---|---|---|---|
sprite | String | "point-laser" | |
laser | TextureRegion | null | |
laserEnd | TextureRegion | null | |
color | Color | ffffffff | |
beamEffect | Effect | colorTrail | |
beamEffectInterval | float | 3.0 | |
beamEffectSize | float | 3.5 | |
oscScl | float | 2.0 | |
oscMag | float | 0.3 | |
damageInterval | float | 5.0 | |
shake | float | 0.0 |