PointLaserBulletType
Built-in constants:
placeholder spaceLiquid damageLightning damageLightningGround damageLightningAir fireball
PointLaserBulletType
extends BulletType
A continuous bullet type that only damages in a point.
| field | type | default | notes |
|---|---|---|---|
| sprite | String | "point-laser" | |
| laser | TextureRegion | null | |
| laserEnd | TextureRegion | null | |
| color | Color | ffffffff | |
| beamEffect | Effect | colorTrail | |
| beamEffectInterval | float | 3.0 | |
| beamEffectSize | float | 3.5 | |
| oscScl | float | 2.0 | |
| oscMag | float | 0.3 | |
| damageInterval | float | 5.0 | |
| shake | float | 0.0 |