MultiBulletType
Built-in constants:
placeholder spaceLiquid damageLightning damageLightningGround damageLightningAir fireball
MultiBulletType
extends BulletType
A fake bullet type that spawns multiple sub-bullets when "fired".
| field | type | default | notes |
|---|---|---|---|
| bullets | BulletType[] | [] | |
| repeat | int | 1 | Amount of times the bullet array is repeated. |