MultiBulletType
Built-in constants:
placeholder
spaceLiquid
damageLightning
damageLightningGround
damageLightningAir
fireball
MultiBulletType
extends BulletType
A fake bullet type that spawns multiple sub-bullets when "fired".
field | type | default | notes |
---|---|---|---|
bullets | BulletType[] | [] | |
repeat | int | 1 | Amount of times the bullet array is repeated. |