EmpBulletType
Built-in constants:
placeholder
spaceLiquid
damageLightning
damageLightningGround
fireball
EmpBulletType
extends BasicBulletType
field | type | default | notes |
---|---|---|---|
radius | float | 100.0 | |
timeIncrease | float | 2.5 | |
timeDuration | float | 600.0 | |
powerDamageScl | float | 2.0 | |
powerSclDecrease | float | 0.2 | |
hitPowerEffect | Effect | hitEmpSpark | |
chainEffect | Effect | chainEmp | |
applyEffect | Effect | heal | |
hitUnits | boolean | true | |
unitDamageScl | float | 0.7 |