EmpBulletType
Built-in constants:
placeholder spaceLiquid damageLightning damageLightningGround damageLightningAir fireball
EmpBulletType
extends BasicBulletType
| field | type | default | notes |
|---|---|---|---|
| radius | float | 100.0 | |
| timeIncrease | float | 2.5 | |
| timeDuration | float | 600.0 | |
| powerDamageScl | float | 2.0 | |
| powerSclDecrease | float | 0.2 | |
| hitPowerEffect | Effect | hitEmpSpark | |
| chainEffect | Effect | chainEmp | |
| applyEffect | Effect | heal | |
| hitUnits | boolean | true | |
| unitDamageScl | float | 0.7 |