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ContinuousFlameBulletType

Built-in constants:

placeholder spaceLiquid damageLightning damageLightningGround fireball

ContinuousFlameBulletType

extends ContinuousBulletType

field type default notes
lightStroke float 40.0
width float 3.7
oscScl float 1.2
oscMag float 0.02
divisions int 25
drawFlare boolean true
flareColor Color e189f5ff
flareWidth float 3.0
flareInnerScl float 0.5
flareLength float 40.0
flareInnerLenScl float 0.5
flareLayer float 99.9999
flareRotSpeed float 1.2
rotateFlare boolean false
lengthInterp Interp slope
lengthWidthPans float[] [1.12, 1.3, 0.32, 1.0, 1.0, 0.3, 0.8, 0.9, 0.2, 0.5, 0.8, 0.15, 0.25, 0.7, 0.1] Lengths, widths, ellipse panning, and offsets, all as fractions of the base width and length. Stored as an 'interleaved' array of values: LWPO1 LWPO2 LWPO3...
colors Color[] [eb7abe8c, e189f5b2, 907ef7cc, 91a4ffff, ffffffff]