ContinuousBulletType
Built-in constants:
placeholder
spaceLiquid
damageLightning
damageLightningGround
fireball
ContinuousBulletType
extends BulletType
Basic continuous (line) bullet type that does not draw itself. Essentially abstract.
field | type | default | notes |
---|---|---|---|
length | float | 220.0 | |
shake | float | 0.0 | |
damageInterval | float | 5.0 | |
largeHit | boolean | false | |
continuous | boolean | true | |
timescaleDamage | boolean | false | If a building fired this, whether to multiply damage by its timescale. |