ContinuousBulletType
Built-in constants:
placeholder spaceLiquid damageLightning damageLightningGround damageLightningAir fireball
ContinuousBulletType
extends BulletType
Basic continuous (line) bullet type that does not draw itself. Essentially abstract.
| field | type | default | notes |
|---|---|---|---|
| length | float | 220.0 | |
| shake | float | 0.0 | |
| damageInterval | float | 5.0 | |
| largeHit | boolean | false | |
| continuous | boolean | true | |
| timescaleDamage | boolean | false | If a building fired this, whether to multiply damage by its timescale. |